2:35 What's a cliche?
Things are not cliched by themselves - it's the way we portray them, bring them into the game, that might make them cliche.
Stereotypes can be useful tools, by establishing expectations.
Drizzt Do'urden, the drow.
4:45 Two types of cliches
At the character level, and/or the campaign world level.
7:30 Avoiding cliches
Changing one thing - and asking "what's the reason for this?"
On the personal level: Why is this person different in this way, from the rest of their race?
On the campaign level: What are the consequences that must arise out of this change? How does this sub-race behave?
9:50 Retro justification creates depth
Just avoiding a cliche isn't, really, enough. Usually, we also want to also add complexity. Consider not only what is different about this character, but also the reasons that this character decided on that change.
14:20 Sub-races and ethnic groups
Having some sub-races in your campaign encourages the players and the GM to think about the possibility that this specific character is different in some way. Whenever you encounter "a dwarf", you'll all find yourself asking "Okay, but WHICH dwarf? What's different about them?"
19:45 Creativity through constraints
Find a picture of your desired race in it, and ask yourself, why is this happening?
23:15 Help yourself play a less cliched character
Challenge yourself, maybe a little more than what you're used to, a bit out of your comfort zone. Use a one-shot or a mini-campaign as a testing ground.
28:35 Help someone else play a less cliched character
Have them play a sub-race, and ask them to say something about it.
Introduce NPCs of cliched races, that are not cliched themselves.
33:10 Some examples
If you want to dig deeper: Stratified NPC Complexity
38:37: Taking the load off
Uri is angry about misusing latin phrases (online etymology)
High Realm from Exalted
I talk about creating a character in Mouse Guard
The intro and outro are taken from “Silly Fun” by Kevin MacLeod (incompetech.com); Licensed under Creative Commons: By Attribution 3.0 License (http://creativecommons.org/licenses/by/3.0/)
On the Shoulders of Dwarves is shared under Creative Commons Attribution-NonCommercial 4.0 International (https://creativecommons.org/licenses/by-nc/4.0/)